Revenant vertebrae

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Revenant Vertebrae

Revenant Vertebrae

A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.

Base Stats

Type
Medical ItemsBody Parts
"Advanced Anomaly" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
Advanced Anomaly
Market Value
1895 Silver
Mass
0.3 kg
HP
50

Creation

Crafted At
Bioferrite shaper
Required Research
Revenant invisibility
Skill Required
Crafting 8
Work To Make
24,000 ticks (6.67 mins)
Resources to make
Bioferrite 10 + Revenant spine 1 + Shard 2

The Revenant Vertebrae is an artificial body part that acts as a total spine replacement. It grants the ability Revenant Invisibility, which turns the user invisible for 15 seconds on a 1 day cooldown. It provides 100% efficiency, the same as an organic spine.

Acquisition

Revenant vertebraes can be crafted at a bioferrite shaper once the revenant invisibility research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 10 Bioferrite, Revenant spine 1 Revenant spine, Shard 2 Shards, 24,000 ticks (6.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.

Summary

The revenant vertebrae replaces a shattered or otherwise damaged spine, and both prevents and cures the bad back condition. It otherwise provides no other statistical, curative, or preventative benefit, aside from the Revenant Invisibility ability. Its creation requires the defeat of a Revenant, and the associated Revenant Invisibility Void Research to be completed. You can execute a previously captured and contained revenant to revert it back to its spine form, for subsequent use in creating the item.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part has a 100% chance to be destroyed.(*verification required)

It cannot be installed on ghouls.

Analysis

Revenant Vertebrae can cure colonists with scarred or shattered spines, as well as the bad back condition from old age. Bad backs and scars are only otherwise curable with luciferium, a healer mech serum, biosculpter podContent added by the Ideology DLC bioregeneration cycle, or the scarless gene,Content added by the Biotech DLC which is naturally found on Sanguophages.Content added by the Biotech DLC A shattered spine can only otherwise be cured by a healer mech serum or installation of a bionic spine.

The Revenant Vertebrae can also be useful to give to body modders for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However bionic eyes, legs, and arms all use more easily obtained materials, and, unlike the spine, give a stat boost to the relevant capacity. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on BlindsightContent added by the Ideology DLC pawns.

However, it may prove valuable for a melee pawn to close distances without being shot, to allow a ranged pawn to escape melee and create distance, or for the purpose of allowing one to sneak said pawn into and out of a location without being detected, such as for hacking a guarded terminal.

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