Difference between revisions of "Pit gate"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Summary: Add details)
m (Added random event spawn info.)
Line 12: Line 12:
 
== Occurrence ==
 
== Occurrence ==
  
It is one possible outcome of a void provocation [[Psychic_rituals#List_of_rituals|ritual]].{{Check Tag|Detail|Any other conditions required?}}{{Check Tag|Other ways?|Perhaps also a random event?}}  Encountering the [[dreadmeld]] inside the pit unlocks the Provoke Pit Gate ritual, which can be used to summon more pit gates.
+
It is one possible outcome of a void provocation, however it may also spawn as a random [[Event]] [[Psychic_rituals#List_of_rituals|ritual]].{{Check Tag|Detail|Any other conditions required?}}{{Check Tag|Other ways?|Perhaps also a random event?}}  Encountering the [[dreadmeld]] inside the pit unlocks the Provoke Pit Gate ritual, which can be used to summon more pit gates.
  
 
== Summary ==
 
== Summary ==

Revision as of 19:09, 24 April 2024

Pit gate

Pit gate

Base Stats

Type
[[{{{type}}}]]

Its a pit. spawns flesh beasts. go down it to fight the dreadmeld

Occurrence

It is one possible outcome of a void provocation, however it may also spawn as a random Event ritual.[Detail][Other ways?] Encountering the dreadmeld inside the pit unlocks the Provoke Pit Gate ritual, which can be used to summon more pit gates.

Summary

The pit gate initially appears as an "underground emergence". After 5,000 ticks (2 in-game hours) to 20,000 ticks (8 in-game hours), the emergence will open up into a pit gate, and several fleshbeasts will emerge to attack your colony.

After the fleshbeasts have been dealt with, it is possible to use the pit gate to travel to the undercave, a pocket map located underground, and infested with fleshmass. In order to remove the pit gate, you must send in a group of colonists to navigate the caverns, then destroy the dreadmeld that resides within.

Once the dreadmeld is killed, the undercave will collapse after 10 hours. Once the undercave collapses, the pit gate will be destroyed.

As long as the pit gate is present on the map, it will periodically spawn more waves of fleshbeasts. You will be warned of these attacks a few hours in advance, though unlike with the pit gate's emergence, you will not see a timer.

There does not appear to be any negative effects for leaving pollutionContent added by the Biotech DLC or toxic wastepacksContent added by the Biotech DLC in the pit gate's undercave, even after it has collapsed.[Smog?]

Analysis

Version history

CATEGORIES HERE