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=== Autotests ===
 
=== Autotests ===
 
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{| class="wikitable"
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! Action !! Effect
 
! Action !! Effect
 
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| When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo.  
 
| When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo.  
 
<gallery>
 
<gallery>
Make colony (full).png| make colony (full) command
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Screenshot 2023-05-18 163244.png| make colony (full) command
Make colony (full) items.png| make colony (full) command
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Screenshot 2023-05-18 150933.png| make colony (full) command
 
</gallery>
 
</gallery>
 
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