Editing Colony Building Guide
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It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly. | It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly. | ||
− | The most important principle here is to '''not put the living quarters in the center of the base'''. Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle, and during the breacher raid it's better to lose beds instead of fabrication | + | The most important principle here is to '''not put the living quarters in the center of the base'''. Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle, and during the breacher raid it's better to lose beds instead of fabrication bench. |
Also, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else...). If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone. This quickly leads to a cluttered base layout that is difficult to defend. | Also, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else...). If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone. This quickly leads to a cluttered base layout that is difficult to defend. |