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=== Caravan Schedule ===
 
=== Caravan Schedule ===
{{Stub|section=1|reason=This section and its subsidiaries are rough outline only - it needs verification, expansion and clean up. Additionally: Never sleep gene allows 24/7 caravaning - Confirm whether [[circadian half-cycler]] does the same. Mechs in caravan are considered to be non-sleeping pawns, therefore it combines well with [[Genes#Never sleep|Never sleep gene]], but, since that is the case, need to test it with animals.}}
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{{Stub|section=1|reason=This section and its subsidiaries are rough outline only - it needs verification, expansion and clean up. Additionally: confirm (1 confirmation) [[Genes#Never sleep|Never sleep gene]] allows 24/7 caravaning. If yes, confirm whether [[circadian half-cycler]] does the same. Mechs in caravan are considered to be non-sleeping pawns, therefore it combines well with [[Genes#Never sleep|Never sleep gene]], but, since that is the case, need to test it with animals.}}
 
All caravans start moving at 0600 hours and stop at 2200 hours, and they rest while not moving. This travel routine is adhered to regardless of pawn traits or [[Assign|schedule]], i.e. a [[night owl]] pawn scheduled to sleep during the day will still caravan from 0600 to 2200 hours. If a newly formed caravan leaves the colony map after 2200 hours, it will enter the world map and rest until 0600 the next morning. Similarly, if they don't reach their destination tile by 2200, they will stop to rest, even if they are just a single tile away.
 
All caravans start moving at 0600 hours and stop at 2200 hours, and they rest while not moving. This travel routine is adhered to regardless of pawn traits or [[Assign|schedule]], i.e. a [[night owl]] pawn scheduled to sleep during the day will still caravan from 0600 to 2200 hours. If a newly formed caravan leaves the colony map after 2200 hours, it will enter the world map and rest until 0600 the next morning. Similarly, if they don't reach their destination tile by 2200, they will stop to rest, even if they are just a single tile away.
 
The sole known exception to this mandatory rest period is when all human{{Check Tag|Mechs? Animals?| Will Animals or mechs cause the caravan to require a rest period?}} caravan members have the [[Never sleep]] gene.{{BiotechIcon}} If this is the case, the caravan will continue travelling 24 hours a day.
 
  
 
Note that if a caravan is partway between a tile and a settlement, camp, outpost, or similar map fixture, the caravan will continue traveling until they reach that fixture, even if it's after 2200. {{Check Tag|Details|Does it only occur when moving to a fixture, or does it also occur when moving away?}}
 
Note that if a caravan is partway between a tile and a settlement, camp, outpost, or similar map fixture, the caravan will continue traveling until they reach that fixture, even if it's after 2200. {{Check Tag|Details|Does it only occur when moving to a fixture, or does it also occur when moving away?}}

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