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{{for|a complete search|List of animals|}} | {{for|a complete search|List of animals|}} | ||
{{imagemargin|[[File:animals_preview.png|190px|right]]|30px}} | {{imagemargin|[[File:animals_preview.png|190px|right]]|30px}} | ||
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'''Animals''' are a type of nonplayable, nonhuman pawn in Rimworld with their own [[needs]], [[stats]], [[capacities]], and actions. They come in dozens of species, all of which can be wild or [[Taming|tamed]]. Wild animals occasionally spawn at the map edges according to the [[biomes|biome]] and sometimes from random events. | '''Animals''' are a type of nonplayable, nonhuman pawn in Rimworld with their own [[needs]], [[stats]], [[capacities]], and actions. They come in dozens of species, all of which can be wild or [[Taming|tamed]]. Wild animals occasionally spawn at the map edges according to the [[biomes|biome]] and sometimes from random events. | ||
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=== Bonding === | === Bonding === | ||
− | Animals may '''bond''' with their handlers or doctors, and | + | Animals may '''bond''' with their handlers or doctors, and starting "pets" (see previous) have a chance to start the game bonded with a random starting colonist. A bond gives a [[mood]] effects to non-[[psychopath]]ic pawns. These include: |
* A {{+|5}} mood bonus while assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | * A {{+|5}} mood bonus while assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | ||
* A {{--|3}} mood malus while not assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. | * A {{--|3}} mood malus while not assigned as a bonded animal's [[#Training|master]]. Note that this does not scale with the number of bonded animals. |