Plants

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Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants


Template:Tocright Plants come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a growing zone or a hydroponics basin, mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well. As of version 0.14.1234 (15 July 2016) decorative plants are no longer good animal feed, due to reduced nutrition value.


Light Requirements

Plants need at least 50% light to grow. When a plant lacks light its info window indicates this with the text 'Needs light level: 50%'. At 50% light, plant growth rate starts to rise from 0% to 1%. A plant's growth rate increases by 2% for every 1% increase in light level beyond 50%. At 100% light the plant's growth rate finally reaches 100%. In areas that lack light, usually indoors with a hydroponics basin, a sun lamp provides 100% light. Plants will even grow at a modest 20% rate when lit by a standard lamp which provides 60% light. From hour 19 through hour 5, plants will rest during which time they will not grow regardless of the light level.

Temperature Requirements

For normal growth rate, plants require temperature between 10C/50F and 41C/107F. Plant growth rate drops by 10% for each degree Celsius below 10C or above 41C. The plant's info window will show 'Out of ideal temperature range (growing at xx% of normal speed)'. Plants will not grow when the temperature falls below 0C/32F or rises above 59C/138F. The plant's info window will show 'Out of ideal temperature range (not growing)'. If the temperature drops below -10C/14F, it will either die or lose its leaves, depending on the type of plant. Leafless plants cannot grow, and will take a full day to regrow their leaves after the temperature rises back above -2C/29F.


Domesticated Plants

Food Plants

Name Beauty Yield Product Fertility Factor Marshy Soil/Gravel Normal Soil Mossy Soil Rich Soil Hydroponics
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Name Yields To Support One Colonist ... with Hydroponics
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Resource Plants

Name Beauty Yield Product Fertility Factor Marshy Soil/Gravel Normal Soil Mossy Soil Rich Soil Hydroponics
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Decorative Plants

Name Beauty Pottable Sow Work Growth Lifespan Wild Cluster Size Radius Seed Time
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }}
Rose Rose 14 Yes — d 4.5 d {{R| {{#var:name}} | Wild Cluster Size | — }} }

Wild Plants

Food Plants

Name Beauty Yield Product Growth Time Yield/Day Lifespan Wild Cluster Size Radius Seed Time
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Ground Cover

Name Beauty Yield Product Growth Lifespan Wild Cluster Size Radius Seed Time
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Trees

Name Beauty Yield Product Growth Lifespan Yield/Day Wild Cluster Size Radius Seed Time
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Yield per Day' = Yield × (1 − Plant Resting[1])×[(Fertility of Soil × Fertility Factor) + 1 − Fertility Factor) ÷ Growth Time]


Plants per Colonist' = Hunger[2] ÷ (Yield per Day × Nutrition[3])

  1. This is the fraction of the day were plants don't grow, 0.45 is used in above calculation. Plants for more information
  2. This is 0.8 , Saturation for more information
  3. This is 0.05 for raw food, Food for more information