Difference between revisions of "User:Harakoni"

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(Replaced content with "Hello! This is Harakoni's user page. You can see my contributions here. I also created the Template: Armor material table|<nowiki>{{Ar...")
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Hello! This is Harakoni's user page.
 
Hello! This is Harakoni's user page.
 
You can see my contributions [[Special:Contributions/Harakoni|here]]. I also created the [[Template: Armor material table|<nowiki>{{Armor material table}}</nowiki>]], [[Template: Clothing material table|<nowiki>{{Clothing material table}}</nowiki>]] (largely controlled by [[Template: Clothing material table row|<nowiki>{{Clothing material table row}}</nowiki>]] now) and the [[Template: Apparel Quality Table|<nowiki>{{Apparel Quality Table}}</nowiki>]] templates. If you have any issue with them, please feel free to ask. This area is also used for testing code snippets so excuse the mess.
 
You can see my contributions [[Special:Contributions/Harakoni|here]]. I also created the [[Template: Armor material table|<nowiki>{{Armor material table}}</nowiki>]], [[Template: Clothing material table|<nowiki>{{Clothing material table}}</nowiki>]] (largely controlled by [[Template: Clothing material table row|<nowiki>{{Clothing material table row}}</nowiki>]] now) and the [[Template: Apparel Quality Table|<nowiki>{{Apparel Quality Table}}</nowiki>]] templates. If you have any issue with them, please feel free to ask. This area is also used for testing code snippets so excuse the mess.
 
==TEMP==
 
TODO: (if you're reading this feel free to do as well)
 
* Add armor material table to [[Crown]] and [[Coronet]] maybe? See if values work
 
* Create Weapon Quality Table template.
 
 
 
AP = flat scalar
 
 
 
Does this armor occupy the middle layer
 
{{#if:{{#pos:{{Q|Pants|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 
{{#if:{{#pos:{{Q|Cataphract armor|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 
 
{{#if:{{#pos:{{Q|Cataphract armor|Layer}}|Middle}}| [[File:ex.png|24px]] | [[File:check.png|24px]]}}
 
 
{{Q|Cataphract armor|Layer}}
 
{{#pos:{{Q|Cataphract armor|Layer}}|Middle}}
 
 
{{#if:1| p | q }}
 
 
{{#vardefine:armorlayers | {{Q|Pants|Layer}} }}
 
 
{{#var:armorlayers|}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
 
 
{| {{STDT|sortable c_08 text-center}}
 
! Name !!  Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]]
 
| {{ #expr: 0.72*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 0.6*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 10*146}}}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Steel [[Simple helmet]]
 
| {{ #expr: 0.90*0.5*100}}%
 
| {{ #expr: 0.45*0.5*100}}%
 
| {{ #expr: 0.72*0.5*100}}%
 
| {{ #expr: 1*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 1.9*146}}}}
 
|-
 
!  style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Plasteel [[Simple helmet]]
 
| {{ #expr: 1.26*0.5*100}}%
 
| {{ #expr: 0.63*0.5*100}}%
 
| {{ #expr: 1.08*0.5*100}}%
 
| {{ #expr: 2.8*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 9*146}}}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Uranium [[Simple helmet]]
 
| {{ #expr: 1.08*0.5*100}}%
 
| {{ #expr: 0.54*0.5*100}}%
 
| {{ #expr: 0.90*0.5*100}}%
 
| {{ #expr: 2.5*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 6*146}}}}
 
|-
 
 
! style='text-align: left !important;'| {{Icon Small|Flak helmet|}} Silver [[Flak helmet]]
 
| {{ #expr: 0.72*0.7*100}}%
 
| {{ #expr: 0.36*0.7*100}}%
 
| {{ #expr: 0.36*0.7*100}}%
 
| {{ #expr: 0.7*120}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 1*300}}}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Flak helmet|}} Gold [[Flak helmet]]
 
| {{ #expr: 0.72*0.7*100}}%
 
| {{ #expr: 0.36*0.7*100}}%
 
| {{ #expr: 0.36*0.7*100}}%
 
| {{ #expr: 0.6*120}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 10*300}}}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Flak helmet|}} Steel [[Flak helmet]]
 
| {{ #expr: 0.90*0.7*100}}%
 
| {{ #expr: 0.45*0.7*100}}%
 
| {{ #expr: 0.72*0.7*100}}%
 
| {{ #expr: 1*120}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 1.9*300}}}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Flak helmet|}} Plasteel [[Flak helmet]]
 
| {{ #expr: 1.26*0.7*100}}%
 
| {{ #expr: 0.63*0.7*100}}%
 
| {{ #expr: 1.08*0.7*100}}%
 
| {{ #expr: 2.8*120}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 9*300}}}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Flak helmet|}} Uranium [[Flak helmet]]
 
| {{ #expr: 1.08*0.7*100}}%
 
| {{ #expr: 0.54*0.7*100}}%
 
| {{ #expr: 0.90*0.7*100}}%
 
| {{ #expr: 2.5*120}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 6*300}}}}
 
|-
 
 
! style='text-align: left !important;'| {{Icon Small|Recon helmet|}} [[Recon helmet]]
 
| {{ #expr: 0.92*100}}%
 
| {{ #expr: 0.4*100}}%
 
| {{ #expr: 0.46*100}}%
 
| {{ #expr: 120}}
 
| ''None''
 
| Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw
 
| {{icon|silver|{{ #expr: 635}}}}
 
|-
 
 
 
! style='text-align: left !important;'| {{Icon Small|Marine helmet|}} [[Marine helmet]]
 
| {{ #expr: 1.06*100}}%
 
| {{ #expr: 0.45*100}}%
 
| {{ #expr: 0.54*100}}%
 
| {{ #expr: 180}}
 
| ''None''
 
| Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw
 
| {{icon|silver|{{ #expr: 635}}}}
 
|-
 
 
! style='text-align: left !important;'| {{Icon Small|Cataphract helmet|}} [[Cataphract helmet]]
 
| {{ #expr: 1.20*100}}%
 
| {{ #expr: 0.50*100}}%
 
| {{ #expr: 0.60*100}}%
 
| {{ #expr: 180}}
 
| ''None''
 
| Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw
 
| {{icon|silver|{{ #expr: 745}}}}
 
|-
 
 
! style='text-align: left !important;'| {{Icon Small|Psychic foil helmet|}} [[Psychic foil helmet]]
 
| {{ #expr: 0.09*100}}%
 
| {{ #expr: 0.09*100}}%
 
| {{ #expr: 0.27*100}}%
 
| {{ #expr: 180}}
 
|
 
*-90% [[Psychic Sensitivity]]
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 250}}}}
 
|-
 
 
! style='text-align: left !important;'| {{Icon Small|Psyfocus helmet|}} [[Psyfocus helmet]]
 
| {{ #expr: 0.09*100}}%
 
| {{ #expr: 0.09*100}}%
 
| {{ #expr: 0.27*100}}%
 
| {{ #expr: 180}}
 
|
 
* +15% [[Psychic Sensitivity]]
 
* +2 Psychic entropy recovery rate
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 250}}}}
 
|-
 
 
!  style='text-align: left !important;'| {{Icon Small|Bowler hat|}} Thumbofur Hat {{ref label|Hat|A|A}}
 
| {{ #expr: 2.08*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 1.5*0.5*100}}%
 
| {{ #expr: 2.8*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 9*146}}}}
 
|-
 
|}
 
:{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s"
 
 
{{#ask: [[Category:Helmet]]
 
| ?Armor - Sharp Factor
 
| ?Armor - Blunt Factor
 
| ?Armor - Heat Factor
 
| ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
 
| ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
 
| ?Market Value Base = Market Value
 
| link = subject
 
| limit = 100
 
}}
 
 
{{#ask: [[Category:Apparel]]
 
| ?Coverage
 
}}
 
 
{{#ask: [[Category:Weapons]]
 
| ?ArmorPenetration
 
}}
 
 
 
 
 
 
- Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
 
--- Psychic hypersensitizer: Psychic sensitivity +40% when wielded.
 
--- Psychic sensitizer: Psychic sensitivity +20% when wielded.
 
--- Psychic quiet: Psychic sensitivity -15% when wielded.
 
--- Psychic fog: Psychic sensitivity -30% when wielded.
 
--- Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
 
--- Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
 
--- Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
 
--- Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
 
--- Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
 
--- Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
 
--- Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
 
--- Painless: Pain locked to zero while wielded due to a psychic brain hediff.
 
--- Fast mover: Move faster while equipped due to a psychic brain hediff.
 
--- Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
 
--- Neural cooling: Neural heat fall rate improved by 0.15 per second.
 
--- Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
 
--- Freewielder: The weapon does not bond. Anyone can grab it and use it.
 
--- Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
 
--- Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.
 

Revision as of 04:14, 19 August 2020

Hello! This is Harakoni's user page. You can see my contributions here. I also created the {{Armor material table}}, {{Clothing material table}} (largely controlled by {{Clothing material table row}} now) and the {{Apparel Quality Table}} templates. If you have any issue with them, please feel free to ask. This area is also used for testing code snippets so excuse the mess.