Difference between revisions of "Void monolith"

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== Acquisition ==
 
== Acquisition ==
  
The monolith appears on all new colony maps by default. If you have the selected the "Ambient Horror" mode of the [[storyteller]] settings, the monolith '''will not be available'''.
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The monolith appears on all new colony maps by default. If you have selected the "Ambient Horror" mode of the [[storyteller]] settings, the monolith '''will not be available'''.
  
 
If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.
 
If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.

Revision as of 12:42, 9 May 2024

Monolith

Monolith

A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.

Base Stats

Type
Entity

The void monolith is a structure that is the center point of the Anomaly DLC. It is used to enable in encounters with most entities.

Acquisition

The monolith appears on all new colony maps by default. If you have selected the "Ambient Horror" mode of the storyteller settings, the monolith will not be available.

If you move to a new map or add the DLC in the middle of another playthrough, you will receive a "Strange Signal" quest which will spawn a monolith on your map. The monolith's spawn point is random, and it may destroy existing structures when it arrives.

Summary

The monolith is the first entity that the player will encounter. Initially dormant, the monolith goes through these stages of development:

Name Size Effect Advancement
Fallen monolith
Void monolith.png
3×3 Dormant Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog.
Void monolith
Void monolith level 1.png
5×3 Level 1: Encounter a mix of basic and easier advanced entities. You will immediately experience a gray pall event, followed shortly by a sightstealer attack and a harbinger tree sprout Encounter 7 basic entities (out of 8), and have a colonist attune to the monolith again when you are ready
Void monolith
Void monolith level 2.png
5×5 Level 2: All entity encounters possible, including the more-dangerous advanced entities Encounter 12 advanced entities (out of 17), and have a colonist attune to the monolith again when you are ready
Void monolith
Void monolith level 3.png
5×5 Level 3: The monolith is awakening for the end of the quest Complete the final encounter of the Anomaly ending quest
Fallen monolith
Void monolith.png
3×3 Closed The monolith is shut down as part of the Anomaly ending. It can still be studied indefinitely for advanced research points.

The monolith must be attuned or investigated after each step to advance, allowing you to decide when to progress. If you chose the Anomaly starting scenario, the monolith will automatically move to Level 1 on its own a few days after you begin the game.

The monolith can be studied every two days as source of either basic or advanced Anomaly tech tree research points.

The monolith provides total cover (like a wall), and it is invulnerable to all damage and fire. Raiders will ignore the monolith. When the monolith expands in size, it will destroy any structures in the way.

Depending on which path you select during the Anomaly ending quest, the monolith will either be permanently closed or permanently reverted to Level 2. In either case, it can still be studied indefinitely for advanced research points.

Analysis

The monolith is your only permanent source of Anomaly research points, it is important to study it as soon as possible after each two-day cooldown. Studying the monolith is done through the "Dark Study" job on the Work tab.

The monolith cannot be moved, so its position should be taken into consideration when planning your base. If you are unable to directly build around or near the monolith, it is advised to create a safe and lit path from your colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.

Version history

  • Anomaly DLC Release - Added.
  • 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly