Editing Version/0.6.532

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
  
 
* World generation added. You can now generate a world from a seed value and choose where to land your escape pods.
 
* World generation added. You can now generate a world from a seed value and choose where to land your escape pods.
* [[Biomes]] added. There are six biomes on the world map, but only three of them are implemented so far – desert, arid shrubland (the only choice, previously), and temperate forest.
+
* Biomes added. There are six biomes on the world map, but only three of them are implemented so far – desert, arid shrubland (the only choice, previously), and temperate forest.
* Obviously, biomes have distinct [[animal]] and [[plant]] life which present unique challenges and opportunities.
+
* Obviously, biomes have distinct animal and plant life which present unique challenges and opportunities.
 
* Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn’t do much, it’s fun to play on the beach.)
 
* Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn’t do much, it’s fun to play on the beach.)
 
* Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can’t shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding.
 
* Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can’t shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding.
* [[Pain]] level is tracked. A character in too much pain will become incapacitated.
+
* Pain level is tracked. A character in too much pain will become incapacitated.
* Doctors and [[medicine]] now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent.
+
* Doctors and medicine now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent.
* Delicate [[Body Parts|body parts]] like brains or eyes usually end up with permanent damage when harmed.
+
* Delicate body parts like brains or eyes usually end up with permanent damage when harmed.
 
* Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist.
 
* Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist.
* [[EMP grenades|EMP]] weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets.
+
* EMP weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets.
 
* Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well.
 
* Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well.
 
* More translations added and existing translations updated.
 
* More translations added and existing translations updated.
 
* Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover!
 
* Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover!

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)