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As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest {{DPS}} of all player-craftable ranged weapons in the game, ahead of only the [[pila]] and [[incendiary launcher]]. Other weaknesses include low accuracy and inability to stagger [[human]]s, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity.
 
As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest {{DPS}} of all player-craftable ranged weapons in the game, ahead of only the [[pila]] and [[incendiary launcher]]. Other weaknesses include low accuracy and inability to stagger [[human]]s, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity.
  
Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the [[recurve bow]] researched, offering an immediate upgrade, assuming someone has a [[Crafting]] skill of {{Q|Recurve bow|Skill 1 Level}} or more. Replacing the short bow with better ranged options should thus be your second priority, only after making sure everyone has a weapon of any kind.
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Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the [[recurve bow]] researched, offering an immediate upgrade, assuming someone has a [[Crafting]] skill of {{Q|Recurve bow|Skill 1 Level}} or more. Replacing the short bow with better ranged options should thus be your next priority, only after making sure everyone has a weapon of any kind.
  
 
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