Editing Rimfire (mod)

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==GunModMCM Compatibility==
 
==GunModMCM Compatibility==
  
Rimfire v2.0/2.1 add a Community Core Library (CCL) Mod Configuration Menu (MCM): the Gun Mod Config Menu while v2.2 adds a HugsLib Mod Setting Menu. This contains several options:<br/>
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Rimfire adds a Community Core Library (CCL) Mod Configuration Menu (MCM): the Gun Mod Config Menu. This contains several options:<br/>
  
 
===Inactive weapon removal===
 
===Inactive weapon removal===
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Added in Rimfire 2.0, the mod contains name databases in ''\Languages\English\Keyed'', with names in the form <*prefix**defName*>. Any time the Name packages are changed, all ThingDefs which have a translation option available in such form will get a new label. All cached labels are reset so Things will display the new ThingDef names.<br/>
 
Added in Rimfire 2.0, the mod contains name databases in ''\Languages\English\Keyed'', with names in the form <*prefix**defName*>. Any time the Name packages are changed, all ThingDefs which have a translation option available in such form will get a new label. All cached labels are reset so Things will display the new ThingDef names.<br/>
  
In Rimfire v2.0+, the following *prefix*es exist (and are hardcoded in v2.2):<br/>
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In Rimfire v2.0+, the following *prefix*es exist:<br/>
  
 
* Short_
 
* Short_
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* ''Enabled: the filter below will extend toggles for vanilla guns and all mod guns.''
 
* ''Enabled: the filter below will extend toggles for vanilla guns and all mod guns.''
  
Added in Rimfire v2.1 (and always on in v2.2), this allows ALL weapons added by ALL mods to be toggled with some exceptions - the full IEnumerable<ThingDef> is created as follows:<br/><br/>
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Added in Rimfire v2.1, this allows ALL weapons added by ALL mods to be toggled with some exceptions - the full IEnumerable<ThingDef> is created as follows:<br/><br/>
  
 
<source lang="csharp">
 
<source lang="csharp">

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