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{{Spoiler}}
 
{{Spoiler}}
 
{{Main|Endings}}
 
{{Main|Endings}}
There are 4 distinct ways to see the credits screen:
+
There are 3 distinct ways to see the credits screen:
 
*Finding or building a ship to [[#Ship to the Stars|take you to the stars]]
 
*Finding or building a ship to [[#Ship to the Stars|take you to the stars]]
 
*[[#Royal Ascent|Joining the court]] of the High Stellarch of [[Empire|the Empire]] {{RoyaltyIcon}}
 
*[[#Royal Ascent|Joining the court]] of the High Stellarch of [[Empire|the Empire]] {{RoyaltyIcon}}
 
*[[#The Archonexus|Awakening the archonexus]] {{IdeologyIcon}}
 
*[[#The Archonexus|Awakening the archonexus]] {{IdeologyIcon}}
*Activating the [[Void_monolith|Void Monolith]] and either accepting or destroying it {{AnomalyIcon}}
 
  
 
==Ship to the Stars==
 
==Ship to the Stars==
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Once activating the core, the game will end, permanently. You are unable to continue with colonists left behind, unlike the other endings. (However you can reload a previous save, if desired).
 
Once activating the core, the game will end, permanently. You are unable to continue with colonists left behind, unlike the other endings. (However you can reload a previous save, if desired).
 
==Anomaly Monolith==
 
{{Main|Endings#The_Void}}
 
{{AnomalyIcon}} You've activated the monolith. It is a conduit for psychic energy, just barely cracked open now.
 
 
'''Entity Codex''':
 
{{Main|Anomaly_(DLC)#Entities}}
 
The quest starts upon activation of the monolith, the study of which is progressed by observing the different entities. Once a certain number of entities have been discovered, the monolith may be upgraded.
 
 
'''Activated Monolith/Void Onslaught.''':
 
 
When the monolith fully activates, the map will settle into eternal darkness and hordes of [[Entities]] will come to attack your colony.
 
 
'''Ending''':
 
 
A node will form above the monolith, and a colonist may be sent in to either disrupt the link or embrace the void.
 
{{Main|Endings#Embrace_the_void}} {{Main|Endings#Disrupt_the_link}}
 
*If the colonist accepts the void, They will gain the Void Touched and Inhumanization hediffs, as well as the abilities of Void Terror and Death Refusal.
 
*If the colonist disrupts the link, all (Non-permanently hostile) factions will gain 50 goodwill and void related incidents will return to pre-monolith levels
 
*Both endings will cause the monolith to crumble, and kill all entities on the map.
 
  
 
=Version history=
 
=Version history=

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