Editing Quality

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 43: Line 43:
  
 
=== Weapons ===
 
=== Weapons ===
In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee. These include:
+
In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee.  
 
 
{{#ask: [[Type2::Weapons]][[Has Quality::True]]
 
    | format = template
 
    | template = DLC Icons
 
    | link = none
 
    | sort = From DLC, Name
 
    | sep =   • 
 
}}
 
 
 
 
{| {{STDT|sortable center}}
 
{| {{STDT|sortable center}}
 
! Quality !! Melee Damage<br/>Factor !! Melee AP<br/>Factor !! Ranged Accuracy<br/>Factor !! Ranged Damage<br/>Factor !! Ranged AP<br/>Factor
 
! Quality !! Melee Damage<br/>Factor !! Melee AP<br/>Factor !! Ranged Accuracy<br/>Factor !! Ranged Damage<br/>Factor !! Ranged AP<br/>Factor
Line 80: Line 71:
 
=== Apparel and utility ===
 
=== Apparel and utility ===
 
In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] and [[utility]] items.
 
In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] and [[utility]] items.
 
 
{| {{STDT| sortable center}}
 
{| {{STDT| sortable center}}
 
! Quality !! Protection<br/>Factor !! Insulation<br/>Factor !! Smokepop Pack<br/>Radius Factor !! Shield Max<br/>Energy Factor !! Shield Recharge<br/>Rate Factor !! Jump Range<br/>Factor {{RoyaltyIcon}}  
 
! Quality !! Protection<br/>Factor !! Insulation<br/>Factor !! Smokepop Pack<br/>Radius Factor !! Shield Max<br/>Energy Factor !! Shield Recharge<br/>Rate Factor !! Jump Range<br/>Factor {{RoyaltyIcon}}  
Line 107: Line 97:
  
 
=== Buildings ===
 
=== Buildings ===
In addition to the general effects listed above, quality also affects several factors unique to [[furniture]] and [[buildings]] that provide [[recreation]]. These include:
+
In addition to the general effects listed above, quality also affects several factors unique to [[furniture]] and [[buildings]] that provide [[recreation]].
 
 
{{#ask: [[Type::Building]][[Has Quality::True]]
 
    | format = template
 
    | template = DLC Icons
 
    | link = none
 
    | sort = From DLC, Name
 
    | sep =  &nbsp;•&nbsp;
 
}}
 
 
 
 
{| {{STDT|sortable center}}
 
{| {{STDT|sortable center}}
 
! Quality !! Comfort<br/>Factor !! Rest Effectiveness<br/>Factor !! Surgery Success<br/>Chance Factor!! Recreation Power<br/>Factor !! Meditation Psyfocus<br/>Bonus {{RoyaltyIcon}} {{Ref label|Meditation Bonus|A}} !! Meditation Psyfocus<br/>Bonus Offset {{RoyaltyIcon}} {{Ref label|Meditation Bonus|A}}
 
! Quality !! Comfort<br/>Factor !! Rest Effectiveness<br/>Factor !! Surgery Success<br/>Chance Factor!! Recreation Power<br/>Factor !! Meditation Psyfocus<br/>Bonus {{RoyaltyIcon}} {{Ref label|Meditation Bonus|A}} !! Meditation Psyfocus<br/>Bonus Offset {{RoyaltyIcon}} {{Ref label|Meditation Bonus|A}}

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: