Editing Plants
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| ?Fertility Sensitivity | | ?Fertility Sensitivity | ||
}} | }} | ||
− | {{math|''Yield per Day' {{=}} Yield × (1 − Plant Resting<ref>This is the fraction of the day | + | {{math|''Yield per Day' {{=}} Yield × (1 − Plant Resting<ref>This is the fraction of the day were plants don't grow, 0.45 is used in above calculation. [[#Actual growth time|Actual growth time]] for more information</ref>)×[(Fertility of Soil<ref>Normal soil (1.00) is used in above equation.</ref> × Fertility Factor) + 1 − Fertility Factor) ÷ Growth Time]}} |
<references/> | <references/> | ||
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== Plants per pawn == | == Plants per pawn == | ||
− | |||
The number of food-bearing plants required per pawn depends on a number of factors, including: | The number of food-bearing plants required per pawn depends on a number of factors, including: | ||
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* Net wood-negative when using campfires to grow trees. | * Net wood-negative when using campfires to grow trees. | ||
− | ===Hydroponics | + | ===Hydroponics bay=== |
Hydroponics allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of. | Hydroponics allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of. | ||
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'''Downsides:''' | '''Downsides:''' | ||
* Building a sun lamp and 24 basins (the maximum amount of basins that can fit within a sun lamp's radius of light) requires a huge resource and power commitment, requiring 4580 watts, 1720 steel, and 24 components. | * Building a sun lamp and 24 basins (the maximum amount of basins that can fit within a sun lamp's radius of light) requires a huge resource and power commitment, requiring 4580 watts, 1720 steel, and 24 components. | ||
− | * If the basin loses power | + | * If the basin loses power, the plants will die within an in-game hour, unless it can be repaired immediately. If not, manually harvest as soon as possible. |
− | * A power outage including [[Events#Solar flare|solar flares]] | + | * A power outage including [[Events#Solar flare|solar flares]] will wipe out the entire plant stock in all basins, requiring extensive replanting and usually disrupting food production. |
* There are fewer options for growing crops within hydroponics basins. | * There are fewer options for growing crops within hydroponics basins. | ||