Editing Pit gate

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
  
 
== Analysis ==
 
== Analysis ==
 
You can use the cavern as a home by carrying resources into it. Raids will only attack the upper map,  making it a safe underground shelter. Just ensure to wall off or otherwise leave alone the large flesh beasts in the cave.
 
 
If you wish to destroy the cave,  this is easy as well. You can fill it with toxic waste to poison the monsters within,  or send an expedition to fight the monsters inside.  Ghouls are quite well suited to long stays in the cave, but several are needed or will be overwhelmed.
 
 
Beware the pit rumbles as beasts will fly out and attack. If the pit combines with a flesh heart event, walls of flesh will surround the pit holding the beasts that emerge in place,  collecting potentially hundreds or even thousands of monsters that will be released when the flesh heart dies. Therefore beware of complications from the pit interacting with other events. Another challenging example would be fighting raids from the Pitt in the darkness event. On the other hand,  flesh beasts will come from the pit periodically,  forever, and aren't usually too challenging to deal with,  but are hostile to a variety of enemies,  most helpfully the mechanoids. If you have a situation where a large number of fleshbeasts have become held in place outside the pit, toxic fallout or artillery mortars will assist if this situation transpires on your map. Alternatively, you may exploit this event as the story teller will believe you are in a permanent raid,  reducing the amount of raids it sends you. Note that hundreds or thousands of flesh beasts will slow down the game.
 
 
It is recommended to plan a long term strategy in advance when deciding what to do with the pit, whether that is making a vault inside, destroying its inhabitants to close it,  using it as a source of flesh beasts.
 
  
 
== Version history ==
 
== Version history ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: