Editing Orders
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Latest revision | Your text | ||
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|- align="center" | |- align="center" | ||
| width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | | width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | ||
− | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] | + | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] |
| width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | | width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | ||
− | | width=80px height=80px | [[File:CutPlants.png|link=#Cut | + | | width=80px height=80px | [[File:CutPlants.png|link=#Cut Plants|Cut plants]] |
| width=80px height=80px | [[File:HarvestPlants.png|link=#Harvest|Harvest]] | | width=80px height=80px | [[File:HarvestPlants.png|link=#Harvest|Harvest]] | ||
| width=80px height=80px | [[File:ChopWood.png|link=#Chop Wood|Chop wood]] | | width=80px height=80px | [[File:ChopWood.png|link=#Chop Wood|Chop wood]] | ||
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| <div><small>[[#Mine|Mine]]</small></div> | | <div><small>[[#Mine|Mine]]</small></div> | ||
| <div><small>[[#Haul things|Haul things]]</small></div> | | <div><small>[[#Haul things|Haul things]]</small></div> | ||
− | | <div><small>[[#Cut | + | | <div><small>[[#Cut Plants|Cut plants]]</small></div> |
| <div><small>[[#Harvest|Harvest]]</small></div> | | <div><small>[[#Harvest|Harvest]]</small></div> | ||
− | | <div><small>[[#Chop | + | | <div><small>[[#Chop Wood|Chop wood]]</small></div> |
| <div><small>[[#Hunt|Hunt]]</small></div> | | <div><small>[[#Hunt|Hunt]]</small></div> | ||
| <div><small>[[#Slaughter|Slaughter]]</small></div> | | <div><small>[[#Slaughter|Slaughter]]</small></div> | ||
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| <div><small>[[#Plan|Remove plans]]</small></div> | | <div><small>[[#Plan|Remove plans]]</small></div> | ||
|} | |} | ||
− | |||
− | == Deconstruct == | + | Most orders are used to designate actions upon objects to be carried out by [[colonist]]s. |
− | + | ||
+ | ==Deconstruct== | ||
{{:Deconstruct}} | {{:Deconstruct}} | ||
− | + | ==Mine== | |
− | == Mine == | ||
− | |||
{{:Mine}} | {{:Mine}} | ||
− | + | ==Haul Things== | |
− | + | {{:Haul Things}} | |
− | + | ==Cut Plants== | |
− | + | {{:Cut Plants}} | |
− | + | ==Harvest== | |
− | == Haul | ||
− | |||
− | {{:Haul | ||
− | |||
− | == Cut | ||
− | |||
− | {{:Cut | ||
− | |||
− | == Harvest == | ||
− | |||
{{:Harvest}} | {{:Harvest}} | ||
− | + | ==Chop Wood== | |
− | == Chop | ||
− | |||
{{:Chop Wood}} | {{:Chop Wood}} | ||
− | + | ==Hunt== | |
− | == Hunt == | ||
− | |||
{{:Hunt}} | {{:Hunt}} | ||
+ | ==Slaughter== | ||
+ | Marks a tamed animal to be slaughtered; done by [[Menus#Handle|handlers]]. The amount of meat and leather gained from a slaughtered animal is 150% from other corpses, and it does not cause any meat loss from missing parts | ||
− | + | ==Tame== | |
− | + | Marks a wild animal for an animal handler to try taming it. | |
− | |||
− | |||
− | == Tame == | ||
− | |||
− | |||
− | == Uninstall == | + | ==Uninstall== |
− | + | Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to traders. | |
− | |||
− | == Claim == | + | ==Claim== |
− | |||
{{:Claim}} | {{:Claim}} | ||
+ | ==Strip== | ||
+ | Strip apparel from corpses and the wounded. Click Strip from the Orders menu and click any number of pawns to designate stripping. | ||
− | + | Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | |
− | |||
− | Stripping can be done by | + | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. |
− | + | '''Tainted clothing''' | |
− | + | :Clothing stripped from corpses is considered tainted and is noted with a '''T'''. Vendors will not buy tainted clothing. | |
+ | :Colonists wearing tainted apparel gain a persistent mood debuff as long as they're wearing it, unless they have the bloodlust trait. ''See [[Thoughts#Situation General|Thoughts]]. | ||
− | == Open == | + | ==Open== |
− | + | Marks a non-empty container to be opened by a [[Menus#Haul|hauler]]. Works on [[grave]]s, [[sarcophagus|sarcophagi]], and [[cryptosleep casket]]s. | |
− | |||
− | == Plan == | + | ==Plan== |
− | |||
{{:Plan}} | {{:Plan}} | ||
− | + | ==Version History== | |
− | + | * ? - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap so it can be triggered again. Traps were rearmed by [[Menus#Haul|haulers]]. | |
− | == Version | ||
− | * | ||
− | |||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|order|wide}} |
[[Category:Architect]] | [[Category:Architect]] | ||
+ | [[Category:Orders]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |