Editing Modding Tutorials/RimWorld 1.5 Mod Updates
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** Animal property now checks !IsAnomalyEntity (in addition to checking !ToolUser && IsFlesh) | ** Animal property now checks !IsAnomalyEntity (in addition to checking !ToolUser && IsFlesh) | ||
** <bloodDef> will no longer default to Filth_Blood if left blank. Pawns with no bloodDef will not show bleeding on the health tab, cannot bleed to death, and generate no filth when injured. | ** <bloodDef> will no longer default to Filth_Blood if left blank. Pawns with no bloodDef will not show bleeding on the health tab, cannot bleed to death, and generate no filth when injured. | ||
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* Pathfinding changes | * Pathfinding changes | ||
** Pawn.TicksPerMoveCardinal, Pawn.TicksPerMoveDiagonal, and Pawn_PathFollower.CostToMoveIntoCell have been refactored from int to float. | ** Pawn.TicksPerMoveCardinal, Pawn.TicksPerMoveDiagonal, and Pawn_PathFollower.CostToMoveIntoCell have been refactored from int to float. |