Editing Modding Tutorials/RimWorld 1.5 Mod Updates

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** Animal property now checks !IsAnomalyEntity (in addition to checking !ToolUser && IsFlesh)
 
** Animal property now checks !IsAnomalyEntity (in addition to checking !ToolUser && IsFlesh)
 
** <bloodDef> will no longer default to Filth_Blood if left blank. Pawns with no bloodDef will not show bleeding on the health tab, cannot bleed to death, and generate no filth when injured.
 
** <bloodDef> will no longer default to Filth_Blood if left blank. Pawns with no bloodDef will not show bleeding on the health tab, cannot bleed to death, and generate no filth when injured.
** <bloodSmearDef> - new field, defines the filth Def used for blood smears when the pawn is crawling while bleeding
 
 
* Pathfinding changes
 
* Pathfinding changes
 
** Pawn.TicksPerMoveCardinal, Pawn.TicksPerMoveDiagonal, and Pawn_PathFollower.CostToMoveIntoCell have been refactored from int to float.
 
** Pawn.TicksPerMoveCardinal, Pawn.TicksPerMoveDiagonal, and Pawn_PathFollower.CostToMoveIntoCell have been refactored from int to float.

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