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Mechanoids are machines. They do not eat, do not feel [[mood]] or [[pain]], and are immune to [[fire]], [[toxic buildup]], and temperature extremes - despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes. | Mechanoids are machines. They do not eat, do not feel [[mood]] or [[pain]], and are immune to [[fire]], [[toxic buildup]], and temperature extremes - despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes. | ||
− | Enemy mechanoids will | + | Enemy mechanoids will die if they are [[downed]] for any reason. |
===Mechanoid Hive=== | ===Mechanoid Hive=== | ||
{{Main|Mechanoid Hive}} | {{Main|Mechanoid Hive}} | ||
− | Hostile mechanoids are part of a '''Mechanoid Hive'''. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also | + | Hostile mechanoids are part of a '''Mechanoid Hive'''. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology]]{{IdeologyIcon}} DLC. |
===Allied Mechanoids=== | ===Allied Mechanoids=== | ||
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In the [[Biotech DLC]]{{BiotechIcon}}, many more mechanoid types are added. You can create friendly mechanoids by [[mechanoid creation#Acquisition|gestating]] them. A [[mechanitor]] with enough [[bandwidth]] is required to both create them, and keep mechs from going feral. The Biotech DLC must be active for you to create mechanoids. | In the [[Biotech DLC]]{{BiotechIcon}}, many more mechanoid types are added. You can create friendly mechanoids by [[mechanoid creation#Acquisition|gestating]] them. A [[mechanitor]] with enough [[bandwidth]] is required to both create them, and keep mechs from going feral. The Biotech DLC must be active for you to create mechanoids. | ||
− | These gestated variants require [[power]] and have to be recharged, which creates [[Pollution]]. Friendly mechanoids can be repaired with power and no other cost. As long as they leave a [[corpse]], friendly mechanoids can be | + | These gestated variants require [[power]] and have to be recharged, which creates [[Pollution]]. Friendly mechanoids can be repaired with power and no other cost. As long as they leave a [[corpse]], friendly mechanoids can be ressurected for a [[steel]] cost. |
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== Mechanoid Types == | == Mechanoid Types == | ||
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===Core=== | ===Core=== | ||
− | + | *[[Scyther]] - Fast, deadly melee combat mechanoid | |
− | + | *[[Pikeman]] - High range, low-medium damage combat mechanoid | |
− | + | *[[Lancer]] - Fast, medium ranged combat mechanoid with the high damage [[charge lance]] | |
− | + | *[[Centipede]] - Slow, crowd-control mechanoid with incredible bulk; 3 possible weapons | |
− | + | *[[Termite]] - Designed to destroy [[wall]]s with an explosive [[thump cannon]] | |
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===Biotech=== | ===Biotech=== | ||
{{Biotech|section=1}} | {{Biotech|section=1}} | ||
− | + | '''Labor''' | |
− | + | * [[Lifter]] - Mechanoid designed for hauling. | |
− | + | * [[Constructoid]] - Mechanoid designed for construction. | |
− | + | * [[Fabricor]] - Mechanoid designed for crafting, tailoring, and cooking. | |
− | + | * [[Agrihand]] - Mechanoid designed for plant work. | |
− | + | * [[Cleansweeper]] - Mechanoid designed for cleaning. | |
− | + | * [[Paramedic]] - Mechanoid designed for rescue and tending, with the ability to jump and a [[firefoam pop pack|firefoam pack]]. | |
− | + | * [[Tunneler_(Mechanoid)|Tunneler]] - Mechanoid designed for fast mining; comes with a shield, smoke pack, and melee attack | |
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− | [[ | ||
− | [[ | + | '''Combat''' |
+ | * [[Militor]] - Combat mechanoid, armed with a low-power [[mini-shotgun]]. Cheap to gestate and maintain. | ||
+ | * [[Scorcher]] - Combat mechanoid designed to burn enemies | ||
+ | * [[Tesseron]] - Combat mechanoid with sweeping beam graser attack. | ||
+ | * [[Legionary]] - Combat mechanoid with bullet shield and needle launcher. | ||
+ | * [[Centurion]] - Combat mech with a large shield bubble. Has a point-defense charge turret, which can shoot while moving. | ||
− | + | '''Commanders:''' | |
− | + | * [[Diabolus]] - Ultra-powerful, but slow hellsphere cannon. Otherwise, they have a charge turret and a flame burst ability. | |
+ | * [[War queen]] - Built-in mech gestaor, creating a mass of [[war urchin]]s. Equipped with a charge turret otherwise. | ||
+ | ** [[War urchin]] - Small mechanoids created by a war queen. They have a finite power supply, and can't be recharged. | ||
+ | * [[Apocriton]] - Resurrects mechanoids and causes [[mood]] penalties to colonists. | ||
== Trivia == | == Trivia == | ||
− | * Although all mechanoid-only weapons are 'Spacer' in terms of tech level | + | * Although all mechanoid-only weapons are 'Spacer' in terms of tech level; the hidden mechanoid faction itself is actually 'Ultra' tech level - one above 'Spacer', and the second highest tech level in the game, below 'Transcendent'. |
* All mechanoids have a 'clean' and an 'ancient' version. A mechanoid will turn ancient after 100 biological years, going from having a white hue to a faded light green hue, but the difference is purely cosmetic. | * All mechanoids have a 'clean' and an 'ancient' version. A mechanoid will turn ancient after 100 biological years, going from having a white hue to a faded light green hue, but the difference is purely cosmetic. | ||
== Version history == | == Version history == | ||
* [[Version/0.4.460|0.4.460]] - Mechanoid raids added. | * [[Version/0.4.460|0.4.460]] - Mechanoid raids added. | ||
− | + | * [[Biotech DLC]] - Added many more mechanoids, the ability to create mechanoids, and mechanitor | |
− | * [[Biotech DLC]] - Added many more mechanoids, the ability to create mechanoids, and | ||
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Creatures]] | [[Category:Creatures]] |