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{{Rewrite|reason=Cleanup - unclear, contains contradictory information, needs comparison tables}}
 
{{Rewrite|reason=Cleanup - unclear, contains contradictory information, needs comparison tables}}
 
{{Disambiguation}}
 
{{Disambiguation}}
{{TOCright}}
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'''Dryads''' are connected to and spawned by a [[Gauranlen tree]]. They begin as [[immature dryad]]s and then specialize into different castes:
 
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* [[Carrier]]: These chunky helpers will haul things where they need to go.
'''Dryads''' are a caste based species introduced in the [[Ideology DLC]]. Each dryad is subservient to a dryad queen that lives symbiotically with a [[Gauranlen tree]]. Colonist are able to exploit this subservience and symbioticity by connecting with the tree itself, granting partial control of the dryads it produces for a colony's benefit.  
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* [[Clawer]]: Vulnerable but fearsome, the clawer specializes in damage dealing.
 
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* [[Barkskin]]: Slow but tough, the barkskin soaks hits for your other fighters.
{{List|Dryad}}
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* [[Woodmaker]]: Generates wood over time.
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* [[Medicinemaker]]: Generates herbal medicine over time.
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* [[Berrymaker]]: Generates berries over time.
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* [[Gaumaker]]: Produces Gauranlen sprouts to make new Gauranlen trees.
  
 
==Summary==
 
==Summary==
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Conclusion: Even though they require a large amount of a pawn's time, dryads don't need food or training. With strong healing and immunity to blood loss, players may find them easier to keep than other pets. If they die, the tree-connected pawn only receives a -2 [[mood]] debuff, and a new dryad can take their place in 12 days.
 
Conclusion: Even though they require a large amount of a pawn's time, dryads don't need food or training. With strong healing and immunity to blood loss, players may find them easier to keep than other pets. If they die, the tree-connected pawn only receives a -2 [[mood]] debuff, and a new dryad can take their place in 12 days.
 
== Pawns ==
 
{| {{STDT| c_08 text-center}}
 
! Pawn Type !! Image !! Armor (<abbr title="sharp/blunt/heat">S/B/H</abbr>) || {{DPS}} !! Move speed !! Additional Info
 
|-
 
! [[Barkskin]]
 
| {{Icon Small|Barkskin|50}} || {{Q|Barkskin|Armor - Sharp}}% / {{Q|Barkskin|Armor - Blunt}}% / {{Q|Barkskin|Armor - Heat|0}}% || {{Q|Barkskin|Mob Average DPS}} || {{Q|Barkskin|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Berrymaker]]
 
| {{Icon Small|Berrymaker|50}} || {{Q|Berrymaker|Armor - Sharp}}% / {{Q|Berrymaker|Armor - Blunt}}% / {{Q|Berrymaker|Armor - Heat|0}}% || {{Q|Berrymaker|Mob Average DPS}} || {{Q|Berrymaker|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Carrier]]
 
| {{Icon Small|Carrier|50}} || {{Q|Carrier|Armor - Sharp}}% / {{Q|Carrier|Armor - Blunt}}% / {{Q|Carrier|Armor - Heat|0}}% || {{Q|Carrier|Mob Average DPS}} || {{Q|Carrier|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Clawer]]
 
| {{Icon Small|Clawer|50}} || {{Q|Clawer|Armor - Sharp}}% / {{Q|Clawer|Armor - Blunt}}% / {{Q|Clawer|Armor - Heat|0}}% || {{Q|Clawer|Mob Average DPS}} || {{Q|Clawer|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Gaumaker]]
 
| {{Icon Small|Gaumaker|50}} || {{Q|Gaumaker|Armor - Sharp}}% / {{Q|Gaumaker|Armor - Blunt}}% / {{Q|Gaumaker|Armor - Heat|0}}% || {{Q|Gaumaker|Mob Average DPS}} || {{Q|Gaumaker|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Immature dryad]]
 
| {{Icon Small|Immature dryad|50}} || {{Q|Immature dryad|Armor - Sharp}}% / {{Q|Immature dryad|Armor - Blunt}}% / {{Q|Immature dryad|Armor - Heat|0}}% || {{Q|Immature dryad|Mob Average DPS}} || {{Q|Immature dryad|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Medicinemaker]]
 
| {{Icon Small|Medicinemaker|50}} || {{Q|Medicinemaker|Armor - Sharp}}% / {{Q|Medicinemaker|Armor - Blunt}}% / {{Q|Medicinemaker|Armor - Heat|0}}% || {{Q|Medicinemaker|Mob Average DPS}} || {{Q|Medicinemaker|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Woodmaker]]
 
| {{Icon Small|Woodmaker|50}} || {{Q|Woodmaker|Armor - Sharp}}% / {{Q|Woodmaker|Armor - Blunt}}% / {{Q|Woodmaker|Armor - Heat|0}}% || {{Q|Woodmaker|Mob Average DPS}} || {{Q|Woodmaker|Move Speed Base}} {{CS}} || -
 
|}
 
  
 
==Trivia==
 
==Trivia==

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