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− | {{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus | + | {{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus when god mode is turned on etc.}} |
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}} | {{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}} | ||
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] | [[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] | ||
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An output log for debugging. Shows errors if they occur, as well as debug outputs. | An output log for debugging. Shows errors if they occur, as well as debug outputs. | ||
− | === [[File: | + | === [[File:PackageEditor.png]] Package editor === |
− | + | It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles. | |
=== [[File:ViewSettings.png]] View settings === | === [[File:ViewSettings.png]] View settings === | ||
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility. | Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility. | ||
− | It also allows some debug settings, for example unlimited power, toggling damage | + | It also allows some debug settings, for example unlimited power, toggling damage and fast research--> instant research done, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where pawns, animals and colonist are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings. |
=== [[File:Debug.png]] Debug actions menu === | === [[File:Debug.png]] Debug actions menu === | ||
− | Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. | + | Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. |
+ | Another useful option is to set terrain (rect) this option allows you to change the terrain, when clicking on this option you can choose from all terrains and modded terrains. You want to build but the terrain is muddy or water tiles are in the way, and walls are not supported on light terrain. You can choose e.g for soil, and click from starting point to ending point, a rectangle will appear and will be changed to the set terrain. | ||
=== [[File:Debug.png]] Debug logging menu === | === [[File:Debug.png]] Debug logging menu === | ||
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=== [[File:Inspector.png]] Inspector === | === [[File:Inspector.png]] Inspector === | ||
− | + | Shows you what's happening in the game. | |
=== [[File:GodMode.png]] God mode === | === [[File:GodMode.png]] God mode === | ||
− | Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section | + | Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section. |
− | [[Orders#Mine|Mining orders]] are also completed instantly upon designation but return | + | [[Orders#Mine|Mining orders]] are also completed instantly upon designation but return the minimum yield. |
God mode can be also toggled through 'View Settings'. | God mode can be also toggled through 'View Settings'. | ||
− | === | + | === Autopause === |
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Toggles autopause when an error is logged. | Toggles autopause when an error is logged. | ||
− | === | + | === Save translation report === |
− | + | An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators. | |
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== Debug Action Menu == | == Debug Action Menu == | ||
− | [[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with | + | [[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]] |
− | There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match | + | There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it. |
− | + | Commands prefaced with with "T:" seem to temporarily alter the mouse behavior to do execute the command when left clicked and cancel this behavior when right clicked. | |
− | + | Commands ending with an ellipsis "..." can direct you to a submenu, but it can also do something different. Its meaning is currently unclear. | |
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− | Commands ending with an ellipsis "..." | ||
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===Incidents=== | ===Incidents=== | ||
− | Creates [[events]] and [[raid]]s | + | Creates [[events]] and [[raid]]s |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style=width:13em | Action !! Effect | ! style=width:13em | Action !! Effect | ||
+ | |- | ||
+ | ! Do incident (Map) | ||
+ | | Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.). | ||
+ | |- | ||
+ | ! Do incident x10 (Map) | ||
+ | | Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s). | ||
+ | |- | ||
+ | ! Do incident w/ point (Map) | ||
+ | | Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). | ||
|- | |- | ||
! Do trade caravan arrival | ! Do trade caravan arrival | ||
− | | | + | | Trade caravan arrives |
|- | |- | ||
! Execute raid with points | ! Execute raid with points | ||
− | | Creates a random faction raid with specified total | + | | Creates a random faction raid with specified total hitpoints. |
|- | |- | ||
! Execute raid with factions | ! Execute raid with factions | ||
− | | Creates a | + | | Creates a choosen faction raid with specified total hitpoints. |
|- | |- | ||
! Execute raid with specifics | ! Execute raid with specifics | ||
− | | Creates a raid where everything can be specified (faction, total | + | | Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.). |
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|} | |} | ||
====Incidents: World mode==== | ====Incidents: World mode==== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style=width:13em | Action !! Effect | ! style=width:13em | Action !! Effect | ||
+ | |- | ||
+ | ! Do incident (Map)… | ||
+ | | Allows you to choose an incident that will effect the current map | ||
+ | |- | ||
+ | ! Do incident x10 (Map)… | ||
+ | | Allows you to choose an incident that will effect the current map x10 | ||
+ | |- | ||
+ | ! Do incident w/ points (Map)… | ||
+ | | Allows you to choose an incident that will effect the current map and will create an event with specified hit points. | ||
|- | |- | ||
! Do incident (World)… | ! Do incident (World)… | ||
− | | | + | | Allows you to choose an incident that will effect the world map |
|- | |- | ||
! Do incident x10 (World)… | ! Do incident x10 (World)… | ||
− | | | + | | Allows you to choose an incident that will effect the world map x10 |
|- | |- | ||
! Do incident w/ points (World)… | ! Do incident w/ points (World)… | ||
− | | | + | | Allows you to choose an incident that will effect the world map and will create an event with specified total hit points. |
|} | |} | ||
=== Quests === | === Quests === | ||
− | Tools for adding [[quests]]. | + | Tools for adding [[quests]]. |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! Generate quest | ! Generate quest | ||
− | | Allows you to generate | + | | Allows you to generate quest |
|- | |- | ||
! Generate quests x10 | ! Generate quests x10 | ||
− | | Generate | + | | Generate quests x10 |
|- | |- | ||
! Generate quests x30 | ! Generate quests x30 | ||
− | | Generate | + | | Generate quests x30 |
|- | |- | ||
! Generate quest (1x for each point) | ! Generate quest (1x for each point) | ||
− | | Generate | + | | Generate quest (1x for each point) |
|- | |- | ||
! QuestPart test | ! QuestPart test | ||
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|- | |- | ||
! Atlas Rebuild | ! Atlas Rebuild | ||
− | | | + | | ? |
|- | |- | ||
! T: Spawn Relic{{IdeologyIcon}} | ! T: Spawn Relic{{IdeologyIcon}} | ||
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|- | |- | ||
! Add Slave{{IdeologyIcon}} | ! Add Slave{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Hack 100%{{IdeologyIcon}} | ! T: Hack 100%{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Hack +10%{{IdeologyIcon}} | ! T: Hack +10%{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Darklight At Position{{IdeologyIcon}} | ! T: Darklight At Position{{IdeologyIcon}} | ||
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|- | |- | ||
! Max Development Points{{IdeologyIcon}} | ! Max Development Points{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
− | ! Add Development | + | ! Add Development Points{{IdeologyIcon}} |
− | | | + | | ? |
|- | |- | ||
! Clear Development Points{{IdeologyIcon}} | ! Clear Development Points{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! Destroy All Plants | ! Destroy All Plants | ||
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| | | | ||
* All current [[trader|trade ships]] leave | * All current [[trader|trade ships]] leave | ||
− | * A random selection of 5 trade ships replace them | + | * A random selection of 5 trade ships replace them. This includes modded trade ships, if any. |
|- | |- | ||
! Add Trade Ship Of Kind | ! Add Trade Ship Of Kind | ||
− | | Will spawn trade ship of | + | | Will spawn trade ship of random kind. |
|- | |- | ||
! Change [[weather]]… | ! Change [[weather]]… | ||
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|- | |- | ||
! Adaption Progess10 Days | ! Adaption Progess10 Days | ||
− | | | + | | ? |
|- | |- | ||
! Unload Unused Assets | ! Unload Unused Assets | ||
− | | | + | | ? |
|- | |- | ||
! Name settlement | ! Name settlement | ||
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|- | |- | ||
! Force Ship Countdown | ! Force Ship Countdown | ||
− | | | + | | ? |
|- | |- | ||
! Force Start Ship | ! Force Start Ship | ||
− | | Forces the ship to | + | | Forces the ship required to escape the Rimworld planet to take off. |
|- | |- | ||
! Flash Trade Drop Spot | ! Flash Trade Drop Spot | ||
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|- | |- | ||
! Add [[techprint]] to project {{RoyaltyIcon}} | ! Add [[techprint]] to project {{RoyaltyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! Apply [[techprint]] on project {{RoyaltyIcon}} | ! Apply [[techprint]] on project {{RoyaltyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! Kill Random Lent Colonist | ! Kill Random Lent Colonist | ||
− | | | + | | ? |
|- | |- | ||
! Destroy All Hats | ! Destroy All Hats | ||
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|- | |- | ||
! T: Glow At Position | ! T: Glow At Position | ||
− | | | + | | When you select pawn or object it will glow at its position. |
|- | |- | ||
! T: HSV At Position | ! T: HSV At Position | ||
− | | | + | | ? |
|- | |- | ||
! Fill Map With Trees | ! Fill Map With Trees | ||
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|- | |- | ||
! T: Destroy | ! T: Destroy | ||
− | | Left click to destroy an object or pawn | + | | Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind. |
|- | |- | ||
! T: Discard | ! T: Discard | ||
− | | | + | | ? |
|- | |- | ||
! T: Kill | ! T: Kill | ||
− | | Left click to destroy | + | | Left click to instantly kill or "destroy" a pawn or object, leaving behind corpses or resources. A second click removes same from map. |
|- | |- | ||
! T: 10 damage | ! T: 10 damage | ||
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| Left click to deal 5000 damage to an object or pawn. | | Left click to deal 5000 damage to an object or pawn. | ||
|- | |- | ||
− | ! Rotate | + | ! Rotate Clockwise |
− | | Rotates object | + | | Rotates object clockwise |
+ | |- | ||
+ | ! Rotate Counter Clockwise | ||
+ | | Rotates object counterclockwise | ||
|- | |- | ||
− | ! T: Clear area | + | ! T: Clear area 21x21 |
− | | | + | | Left click to destroy all objects in a 21 by 21 area, excluding flooring. |
|- | |- | ||
− | ! T: Make Rock | + | ! T: Make Rock 11x11 |
− | | | + | | Left click to spawn an 11 by 11 solid block of rock. |
|- | |- | ||
! T: Explosion ([[Damage Types|bomb]]) | ! T: Explosion ([[Damage Types|bomb]]) | ||
− | | | + | | Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel |
+ | |- | ||
+ | ! T: Explosion (flame) | ||
+ | | Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion (stun) | ||
+ | | Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion ([[EMP]]) | ||
+ | | Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion (extinguisher) | ||
+ | | Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel | ||
+ | |- | ||
+ | ! T: Explosion ([[smoke]]) | ||
+ | | Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel | ||
+ | |- | ||
+ | ! T: Lightning Strike | ||
+ | | Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel | ||
|- | |- | ||
! T: Add Snow | ! T: Add Snow | ||
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|- | |- | ||
! T: Grow1 Day | ! T: Grow1 Day | ||
− | | | + | | ? |
|- | |- | ||
! T: Grow To Maturity | ! T: Grow To Maturity | ||
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|- | |- | ||
! T: Set Color{{IdeologyIcon}} | ! T: Set Color{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Randomize Color{{IdeologyIcon}} | ! T: Randomize Color{{IdeologyIcon}} | ||
− | | | + | | ? |
|- | |- | ||
! T: Rot1 day | ! T: Rot1 day | ||
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|- | |- | ||
! T: Break down... | ! T: Break down... | ||
− | | | + | | ? |
|- | |- | ||
! T: Use Scatterer | ! T: Use Scatterer | ||
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| ? | | ? | ||
|- | |- | ||
− | ! T: | + | ! T: Make Roof |
− | | | + | | Creates a 3x3 square of constructed roof under the cursor. |
+ | |- | ||
+ | ! T: Delete Roof | ||
+ | | Deletes a 3x3 square of roof under the cursor, including overhead mountain. | ||
|- | |- | ||
! T: Test Flood Unfog | ! T: Test Flood Unfog | ||
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! T: Give good thought... | ! T: Give good thought... | ||
| Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list | | Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list | ||
− | | | + | | |
! T: Give bad thought... | ! T: Give bad thought... | ||
| Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list | | Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list | ||
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| ? | | ? | ||
|- | |- | ||
− | ! T: | + | ! T: Make1 Year Older |
| Force a pawn to age one year without developing age-related [[Ailments|ailments]] | | Force a pawn to age one year without developing age-related [[Ailments|ailments]] | ||
|- | |- | ||
− | ! T: | + | ! T: Make1 Year Older |
| Force a pawn to age one day without developing age-related [[Ailments|ailments]] | | Force a pawn to age one day without developing age-related [[Ailments|ailments]] | ||
|- | |- | ||
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|- | |- | ||
! Try place near stack of 25... | ! Try place near stack of 25... | ||
− | | Place 25 items at or near where you indicate (items with a maximum | + | | Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown) |
|- | |- | ||
! Try place near stack of 75... | ! Try place near stack of 75... | ||
− | | Place 75 items at or near where you indicate (items with a maximum | + | | Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown) |
|- | |- | ||
! Try place direct thing... | ! Try place direct thing... | ||
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|- | |- | ||
! T: Spawn Random Caravan | ! T: Spawn Random Caravan | ||
− | | | + | | ? |
|- | |- | ||
! T: Spawn Random Faction Base | ! T: Spawn Random Faction Base | ||
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=== Autotests === | === Autotests === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Action !! Effect | ! Action !! Effect | ||
|- | |- | ||
! Make Colony (full) | ! Make Colony (full) | ||
− | | | + | | Spawns 26 colonists, all items, apparel, weapons that are available in game will be shown on the map. all props, buildings, working benches will be spawn on an electric PowerGrid. All consumables will be shown on the map. All ores and added raw resources will be spawned on the map. all foodtypes will be spawned. https://photos.app.goo.gl/mx4N1FikndwJRjGA7 |
− | + | https://photos.app.goo.gl/TiWkRz5y2Ryp24Xd7 this photo shows all the buildings and props and constructable items. everything will be placed. | |
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|- | |- | ||
! Make colony (animals) | ! Make colony (animals) | ||
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|- | |- | ||
! Run World Pawn Gc | ! Run World Pawn Gc | ||
− | | Deletes any world pawns | + | | Deletes any world pawns that the game sees no reason to keep. {{Check Tag|Why?|What effects does this have and why would you do it}} |
|- | |- | ||
! Run World Pawn Mothball | ! Run World Pawn Mothball | ||
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|- | |- | ||
! World Pawn List | ! World Pawn List | ||
− | | Shows a list of all world pawns | + | | Shows a list of all world pawns.{{Check Tag|Detail needed|Restating of the command title doesn't describe what this actually is}} |
|- | |- | ||
! World Pawn Mothball Info | ! World Pawn Mothball Info |