Editing Defense tactics
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 223: | Line 223: | ||
=== Hit and run === | === Hit and run === | ||
− | Against slow or static targets you can employ this to weaken them. You will need several fast-moving long-ranged colonists, possibly with [[ | + | Against slow or static targets you can employ this to weaken them. You will need several fast-moving long-ranged colonists, possibly with [[sniper rifle]]s. Have them move within range to fire, quickly exiting range once the enemy returns fire. Repeat until conditions are no longer safe to conduct this attack, such as enemies entering full aggression and charging. |
Effective against siege camps and preparing raiders for they tend to stay put at their location until they are aggravated into attacking. | Effective against siege camps and preparing raiders for they tend to stay put at their location until they are aggravated into attacking. |