Editing Damage Types

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Using EMP attacks against friendlies counts as an attack, even if they aren't hurt.
 
Using EMP attacks against friendlies counts as an attack, even if they aren't hurt.
 
=== RangedStab ===
 
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RangedStab is unlike other damage types in that it can directly apply its damage to an internal body part without damaging the exterior parent. That is, it can deal full damage to a liver but somehow not damage the torso on the way in. In comparison, melee stabs will split damage between internal and parent, while ranged attacks like bullets and arrows will duplicate the damage in its entirety for each part.
 
 
The exception to this is when RangedStab damage is mitigated by armor, at which point it will deal damage to both internal child and external parent, splitting it 50/50. This disparity in damage modes is likely a bug, and it is probably intended that damage is dealt to the parent regardless.
 
  
 
=== Flame ===
 
=== Flame ===
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If the pawn is ignited the size of the [[fire]] is randomly selected between 15% and 25%, which affects the difficulty of putting it out and the chance to spread.
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If the pawn is ignited the size of the [[fire]] is randomly selected between 15% and 25%, which affects the diffculty of putting it out and the chance to spread.
  
 
In addition to weapons that deal flame damage, [[lightning]] also deals 10 flame damage its area of effect.
 
In addition to weapons that deal flame damage, [[lightning]] also deals 10 flame damage its area of effect.

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