Editing Characters
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− | RimWorld is a game centered around the story of its | + | RimWorld is a game centered around the story of its characters, from player-managed colonists to AI-controlled wanderers and raiders. |
Each character possesses a set of skills, traits, and a personal backstory. | Each character possesses a set of skills, traits, and a personal backstory. | ||
==Character== | ==Character== | ||
− | + | Humanoids have a Character tab that displays the pawn's first name, nickname (display name), and last name, followed by their sex, race, character type, and age. The player may change a colonist's nickname by clicking the edit button, at the top right. It is also possible to [[:File:Banish.png|banish]] a colony member by clicking the door icon, this action will cause mood debut to all other members. Some characters have spent decades or centuries in cryptosleep. They have their biological age followed by their chronological age in parenthesis. Their biological age indicates how much they've aged, not counting time spent in cryptosleep. Their chronological age is their age since their date of birth, including time spent in cryptosleep. Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and [[Injury#Old_Age|age-related health difficulties]] such as cataracts, a bad back, dementia, or frailty. | |
− | Humanoids have a Character tab that displays the pawn's first name, nickname (display name), and last name, followed by their sex, race, character type, and age. The player may change a colonist's nickname by clicking the edit button, at the top right. | ||
− | It is also possible to Banish a colony member by clicking the door icon, this action | ||
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− | Some characters have spent decades or centuries in cryptosleep. They have their biological age followed by their chronological age in parenthesis. Their biological age indicates how much they've aged, not counting time spent in cryptosleep. Their chronological age is their age since their date of birth, including time spent in cryptosleep. Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and [[Injury# | ||
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===Skills=== | ===Skills=== | ||
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{{Main|Traits}} | {{Main|Traits}} | ||
− | A character's traits are permanent modifiers that affect their stats like [[Traits# | + | A character's traits are permanent modifiers that affect their stats like [[Traits#Speed_traits|walk speed]], [[Traits#Speed_traits|work speed]], [[Traits#Natural_mood|base mood]], and [[Traits#Nerves|mental break threshold]]. |
===Records=== | ===Records=== | ||
The Records tab shows stats for doing various activities. | The Records tab shows stats for doing various activities. | ||
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==Needs== | ==Needs== | ||
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In RimWorld, each living creature has a detailed anatomy, each part of which is subject to injury. Injuries can be temporary or permanent, and range from bruises and scratches, to dismemberment and fatality. | In RimWorld, each living creature has a detailed anatomy, each part of which is subject to injury. Injuries can be temporary or permanent, and range from bruises and scratches, to dismemberment and fatality. | ||
− | Depending on where the injury occurs, it may simply hamper the colonist's effectiveness, cause them to be completely incapacitated | + | Depending on where the injury occurs, it may simply hamper the colonist's effectiveness, cause them to be completely incapacitated or even killed. |
==Social== | ==Social== | ||
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Characters have a Social tab that lists their relationships and interactions with others. | Characters have a Social tab that lists their relationships and interactions with others. | ||
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− | [[Category: | + | [[Category:Main]] |