Editing Caravan

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* The act of gathering supplies allows a colonist to carry huge stacks of lightweight materials like cloth or food. This can be exploited to perform ''Super Hauling'' by having a colonist pick up all the goods on the map, drafting them into the storage room, and cancelling the caravan to unload. They will have hauled a massive number of supplies in one trip.
 
* The act of gathering supplies allows a colonist to carry huge stacks of lightweight materials like cloth or food. This can be exploited to perform ''Super Hauling'' by having a colonist pick up all the goods on the map, drafting them into the storage room, and cancelling the caravan to unload. They will have hauled a massive number of supplies in one trip.
 
* Faster unloading caravan with lots of carriage: before entering home cell while returning home, choose another route that take through settlement cell. When caravan moving over center of base on world map split it off all creatures except one pawn. That one pawn will become immovable due overload but You will be able to click on settlement and choose option to enter. Then draft him to stockpile and unload all items with arrow pointing down button from inventory screen. If returning caravan have only one pawn You can make another one to meet him near to be able to split.
 
  
 
== Traveling ==
 
== Traveling ==

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